The Australian Army will receive a new simulation training software package this year as part of Land Simulation Core 2.0 Tranche 1.
The suite of Common Simulation Software (CSS) and associated technologies will allow the Army to use simulation-based combined arms training.
The new software will help soldiers familiarise themselves with various platforms and equipment before deployment, or even before the weapon systems is inducted into service, reported warrant officer Class Two Max Bree and corporal Jacob Joseph.
Earlier this year, the Australian government signed a software deal under the Tranche 1 as part of its future-ready training policies.
In April this year, Applied Virtual Simulation announced that it was awarded a $17.9m contract to deliver the CSS. The company said it will chose the best applications available from around the world for the contract.
The roll-out of new tools will begin this year, and full capability is expected to be achieved by 2024.
A common software will be installed across simulation sites, facilitating advanced virtual environments for different base locations.
The MAK ONE suite of simulation and software, and SAF-TAC, that uses the popular Unreal 4 gaming engine will power the system.
Directorate of Land Training Capability lieutenant colonel Yong Yi said: “The software includes a range of digital models, including incoming capabilities such as the Boxer and self-propelled howitzer.
“You might have an armed reconnaissance helicopter (ARH) pilot in his flight simulator working with a squadron of Boxers in their simulators in a different city.”
Yong Yi added: “The simulations would make training easily accessible, repeatable, and measurable in configured environments.
“The unit can conduct individual and crew/section skills training, then participate as part of collective training from any location, environment, and with scalable complexity.”
Tranche 2 will focus on expanding the simulation network for improved training practices.