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Immersive Military Training with Environmental Effect SDKs

Immersive and physically realistic synthetic environments are no longer restricted to high-end image generators, visual systems, and game engines. Add-ons for open-source and low-cost graphics engines are commercially available for skies, volumetric clouds, weather effects, oceans, and atmospheric scattering. These products meet or exceed the fidelity and visual quality of current technology designed primarily for the simulation and training industry. This paper examines current capabilities of real-time environmental effect SDK’s, and a high-level overview of the techniques employed to create virtual environments that are both realistic enough for training, and photorealistic enough for modern video games.

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